Ok, so I look like a bit of a twat after presentations, but I'm not going to worry, because I know I'll get another shot later in the year. But for now there's a whole load of work to be done so I'd better get on with it.
I imagine there's still some confusion about the game type, I have said before that it is in the puzzle adventure style. If you don't know what that is think King's Quest/Myst/Gateway, if you don't know what they are then think Darkseed/Monkey Island/Day of the Tentacle. If you're still confused then chances are you don't play enough old games and you should check out this site: http://www.abandonia.com/ contains games that have either been released into public domain, or belong to companies that no longer exist, so it's free and legal. Games in a similar style to my project will be under adventure.
There's still some nuts and bolts to be added to the plot before I can post it, but it shouldn't be too far away.
Most games are either third person, with the camera following behind the character, or first person, where the gamer sees things from the characters perspective. Mine is slightly different, it will be fixed camera, so the camera will always view the same scene and the character will move around in the scene in a similar fashion to the final fantasy games. This is handy in a couple of ways, because the background is fixed I can use a 2D backdrop giving me a whole lot of room to breathe in the performance department. The backdrops will be made first in 3D, rendered, edited in GIMP then exported back to blender in 2D form. This way the computer only has to worry about the player, moving objects and anything the player can interact with, because of the extra breathing room I can afford to make those to a high standard.
Hopefully that has cleared everything up, I've got the character movement working perfectly, all I have to do now is sort the inventory system and make... everything.