Monday, July 14, 2008

Gold mine

Hidden away in the archives of the old game blender community, I've been led to the old un-finished game 'Caffuffle', which operates in almost the exact way I'm planning for T.H.E. I don't plan on stealing the whole engine, but it's definitely a valuable resource to reference from, especially seeing as learning python is proving difficult.
All this has put me in the mood for technical tinkering, so I'm officially planning a technical demo to be released around August 4, end of MYAP. The demo will be a room with the character inside and a few objects to be picked up and used in certain places. This not only motivates me to get the scripting polished, but it will also demonstrate the game genre to anyone who's still confused, it's also solid evidence of work and my first 'checkpoint' to fall back on in the event that no more gets done.
So remember the date August 4th, and if it's not done I'll eat my own foot

Monday, July 7, 2008

Trying to keep up

You might have noticed that this is my first blog for a while. Partly because I'm lazy and partly because everything's been running smoothly. But mostly because I've been knuckling down with level and character design. You see, all of the sudden we're more than halfway through the year and I still have a ridiculous amount of work to do. Right now I'm power building about 20 backdrops, the scenes are disgustingly unpolished but they will serve as good testing grounds while I nut out the finer points of my game-play mechanics (Inventory/menu systems/Quest tracking?/Interaction) That's the important stuff, once that's done I'll make it look all purdy.
I've promised to post a plot summary, which I've been reluctant about because I'm not sure I can make it sound as cool as it seems in my head (always a dilemma)

The game is set on post apocalyptic Earth, (Global Warming maybe? a bit cheesy) where only the rich and intelligent have survived in WW2 style bunkers, with no outside communication. You will play a prototype robot made by the richest and the most intelligent, capable of learning and making informed decisions. To begin with there is no denying your objectives, but as systems sustain more and more damage and dodgy repairs (NPC and friend Jeffery is a fan of the masking tape and fence wire method) Independent thinking becomes a possibility, and one can begin to doubt their creators motives.
If you decide this is social commentary (Humans being damaged perversions of machines) that's up to you. If reading into it makes it more involving that's great. But I want to make it clear that that's not my intention. Don't assume for a minute that I'm shooting for points in the deep and meaningful department, it's just a bit of fun.
Robot with a soul? It's wouldn't be the first time. But there's plenty of my own original ideas in the characters and game-play, so don't fear for that.

Roger has been cracking down on establishing wide and efficient networks, which is a thorn in the backside because this is the exact time when I need to be putting time into game creation.
On a lighter note my network is in fact spreading, site-meter has recorded hits on this blog not only from the mainland but also Switzerland and South Africa, so a big 'hello' to everyone out there, so excited to have you following the project!