It's about time I wrote another blog. Everything is chugging along nicely, I've come to the conclusion that the blender game engine won't be sufficient so I've decided to make the switch to CrystalSpace. CrystalSpace is an open source game engine with efficient hardware acceleration and a nice heavy physics set. I'll be using the Crystal Entity Layer, (CEL) which comes with all the code I need to make a game. Despite that it's going to take me a while to settle into the change, but it's well worth it. The actual modeling, texturing and animation will be done with blender and is easily exportable to CrystalSpace. Without the almighty dollar to fight over, open source software developers tend to work together to make everything super compatible, which makes my job that much easier. I've also found a nice collection of textures (open source of course) which will save me a bucket-load of time. I watched a quick tutorial today on concept mapping software, doesn't seem that great. If I need to make a concept map I think I'll just scribble it on a piece of paper, The example that roger used to demonstrate it was helpful though, it re-enforced exactly what I'm being assessed on. I'm making a few models right now including Geoffrey the tinkerer and electronics enthusiast. Final project submission is also due soon. Here's some screenies,
Wednesday, April 9, 2008
Here is the demo I promised, all the notes and instructions are in the readme file, all you need to do is extract and play. Feed-back is super welcome. Enjoy!
Monday, April 7, 2008
I've spent most of my lesson looking at the blender gallery archives and I'm blown away! Some of these graphics are insane. I didn't even know this sort of thing was possible, check it out at http://www.blender.org/features-gallery/gallery/archive/ it's pretty humbling to see this stuff, most of these renders are of a calibur way above my level. This is the kind of stuff I want to be producing in the future, hopefully I will be there within a couple of years but it's hard to say. I've been using blender for 2 years and have had no formal training, I'd like to think I'm blending at a pretty high level but after seeing the archives it's hard to be cocky. Anyway, the tech-demo is well on the way and I'm hoping to complete and post it by thursday