It's about time I wrote another blog. Everything is chugging along nicely, I've come to the conclusion that the blender game engine won't be sufficient so I've decided to make the switch to CrystalSpace. CrystalSpace is an open source game engine with efficient hardware acceleration and a nice heavy physics set. I'll be using the Crystal Entity Layer, (CEL) which comes with all the code I need to make a game. Despite that it's going to take me a while to settle into the change, but it's well worth it. The actual modeling, texturing and animation will be done with blender and is easily exportable to CrystalSpace. Without the almighty dollar to fight over, open source software developers tend to work together to make everything super compatible, which makes my job that much easier. I've also found a nice collection of textures (open source of course) which will save me a bucket-load of time. I watched a quick tutorial today on concept mapping software, doesn't seem that great. If I need to make a concept map I think I'll just scribble it on a piece of paper, The example that roger used to demonstrate it was helpful though, it re-enforced exactly what I'm being assessed on. I'm making a few models right now including Geoffrey the tinkerer and electronics enthusiast. Final project submission is also due soon. Here's some screenies,
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2 comments:
Does CrystalSpace have a good support base? Tutorials? Do you have a download link?
Screenies look good - I've put some on my journal and in the class album...
these screen shots look excellent,
you've obviously put in a lot of effort in learning to proficiently use the Blender program.
im definetly interested in what your going to come up with in terms of game play mechanics.
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