Hidden away in the archives of the old game blender community, I've been led to the old un-finished game 'Caffuffle', which operates in almost the exact way I'm planning for T.H.E. I don't plan on stealing the whole engine, but it's definitely a valuable resource to reference from, especially seeing as learning python is proving difficult.
All this has put me in the mood for technical tinkering, so I'm officially planning a technical demo to be released around August 4, end of MYAP. The demo will be a room with the character inside and a few objects to be picked up and used in certain places. This not only motivates me to get the scripting polished, but it will also demonstrate the game genre to anyone who's still confused, it's also solid evidence of work and my first 'checkpoint' to fall back on in the event that no more gets done.
So remember the date August 4th, and if it's not done I'll eat my own foot
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